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Post by Cassius on May 25, 2003 15:52:57 GMT
i aint got surge
Wild/crazy sparks and strange behavior are my electric powers
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Post by Blackwolf on May 25, 2003 22:41:31 GMT
No windwalker.... aack.. and Ive tried several times... I'll have to revert to an earlier save, nothing much else to do.
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Post by Blackwolf on May 26, 2003 3:50:04 GMT
Well, I reverted to an earlier save and got WindWalker. Now I have finished the game.
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Post by guest on May 27, 2003 1:53:21 GMT
17. What's the deal with Windwalker? Why is he a special case, and how could I have got him in my team at the start of the game? There is a special code you can get which means you get Windwalker from the start of the game, but at the moment its top secret how you get this code! Anyone playing without the code will still get Windwalker, just later in the game. Make sure you lay to rest at least one ghost in The Unusual Suspects, then when you get to Ghostbreakers Windwalker will be there to be rescued!
If you have already completed Ghostbreakers and Windwalker wasn't there, you will have to start the game again to get Windwalker (or get the code). Sorry about that!
However, because of the special nature of the Time Gate, Windwalker can be used in all the hauntings in the game through the Time Gate, which makes him a very valuable addition to your team.
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Post by Blackwolf on May 27, 2003 4:04:20 GMT
My game bugged out during one attempt. I switched the direction of the fan so that it sucked in air instead of blowing out. Then I used inferno by the van(i think, or whatever the highest heat raising power is). Well, the ward over the machines went down, but not the ward over the prison cells. Yet, the machine controlling the esd ward for the prison cells was broken.
I dont think this happens every time, but it could.
Next time I just did it the ethereal gift way and it worked nicely,
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Post by Noir on May 27, 2003 10:21:17 GMT
The machine might *look* broken, but you gotta use surge on the boxlike generator thing before the ghosts can be freed.
I had the same problem, the big red thing was smoking so I thought I had saved the ghosts, but the barrier over the cells was still up.
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Post by pie on May 27, 2003 14:50:43 GMT
To disable the security system, you need to disable the wards in two rooms above. There're 2 known ways to do this.
#1 Use Ethereal gift and bind a ghost that can surge(bonfire might work but haven't tried it). When someone carries the gift into the correct rooms, blow the machines up.
#2 Using Hogwash, bind to the van outside and use blackout. This will disable the shields in the ward room without the alarm device(upstairs) as well as the room that has the generator(downstairs) connected to the other ward room upstairs. This should allow you to bind inside and use surge to knock out the devices/generators. If the shield comes on over you, simply use blackout again and repeat.
The ward room underground is tricker since it doesn't seem to go down and the generator isn't in a seperate room. However, the equipment needs to be kept cool or it'll malfunction - use this to your advantage.
First use strange behaviour on the airflow control box(the one with a frost symbol) to cause the ventilation system to suck air rather than remove it. Then bind Sparkie to the van outside and use inferno to cause the temperature to rise. Hot air goes in, ward goes boom.
To free the ghosts, remember to disable the generator itself rather than the big red machine.
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Post by Blackwolf on May 28, 2003 12:40:30 GMT
Actually Noir, I did use surge, sparkstorm, bonfire... everything I had! To no avail, the game might have gone bugged at that time somehow.
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Post by spooky on Jun 2, 2003 17:25:49 GMT
just create a trojan gift and put a monster with a blck out and don't let anyone turn the poweer on
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