Post by Casper on May 22, 2003 21:18:51 GMT
SPOILER (Tips&Tricks)
The Usual Suspects
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Use 'Spark' to release the 'executed-felon' ghost.
Scare 'Andrew Haid' away from the police station...his detail is the evidence room. Scare him away to stop him from closing the doors to the evidence room.
Crooked Cop must reveal 'himself' by entering the evidence room and stealing the cash. --> Cutscene.
Lure Crooked Cop to morgue to free 'Cop-Ghost.'
To successfully scare away all residents/visitors/convicts of the police station, be sure to have bound your ghosts inside the cells in the basement of the police station, and allow the ghosts to do their work before you release the prisoners. This ensures that when you open the doors of the cells
( Use 'Spark' on the electrical box at the end of the corridor next to the prison cells, opening the doors ) the prisoners will flee the police station in terror...as opposed to letting them escape on their own.
To successfully scare away the professor who is locked away in an isolation cell, use the same tactic. When he is successfully terrorized... (--->Cutscene.) an ally of his will come and release him...be sure to allow her to open his cell door or you cannot proceed through the level.
***Known Bug***
there is a bug when you use the Human Torch or another of the 'fire' abilities in the police station...everytime a human being picks up a
fire extinguisher their behaviour becomes unpredictable and you just might cause them to stop moving entirely (in a stairwell, for instance) or even outside...this bug happened to me everytime i used the fire ability until i figured out the problem...be careful with that power you don't need it to win the level, but you may find you are unable to finish the level if this bug occurs.
The Usual Suspects
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Use 'Spark' to release the 'executed-felon' ghost.
Scare 'Andrew Haid' away from the police station...his detail is the evidence room. Scare him away to stop him from closing the doors to the evidence room.
Crooked Cop must reveal 'himself' by entering the evidence room and stealing the cash. --> Cutscene.
Lure Crooked Cop to morgue to free 'Cop-Ghost.'
To successfully scare away all residents/visitors/convicts of the police station, be sure to have bound your ghosts inside the cells in the basement of the police station, and allow the ghosts to do their work before you release the prisoners. This ensures that when you open the doors of the cells
( Use 'Spark' on the electrical box at the end of the corridor next to the prison cells, opening the doors ) the prisoners will flee the police station in terror...as opposed to letting them escape on their own.
To successfully scare away the professor who is locked away in an isolation cell, use the same tactic. When he is successfully terrorized... (--->Cutscene.) an ally of his will come and release him...be sure to allow her to open his cell door or you cannot proceed through the level.
***Known Bug***
there is a bug when you use the Human Torch or another of the 'fire' abilities in the police station...everytime a human being picks up a
fire extinguisher their behaviour becomes unpredictable and you just might cause them to stop moving entirely (in a stairwell, for instance) or even outside...this bug happened to me everytime i used the fire ability until i figured out the problem...be careful with that power you don't need it to win the level, but you may find you are unable to finish the level if this bug occurs.