|
Post by GM Fan on Jan 12, 2019 2:39:29 GMT
At the end of each level you are graded. What are the Shock and Paranoia features representing?
|
|
|
Post by xavomel on Jan 12, 2019 15:15:29 GMT
From Primas Official Strategy Guide to Ghost Master (which I strongly recommend, there may be a link somewhere on forums):
Performance Scares Different points are awarded for the player’s performance in the haunting:
1 point Scares Every time a mortal suffers any amount of Terror or is made Uneasy, it’s worth 1 Scare
5 points Shocks Every time a mortal experiences any amount of Belief, it’s worth 1 Shock
10 points Screams Every time a mortal screams is worth 1 Scream
100 points Faints Every time a mortal faints is worth 1 Faint
500 points Paranoia Hitting a mortal with what he is afraid of is worth 1 Paranoia
1,000 points Super Paranoia Hitting a mortal with what she is most afraid of is worth 1 Super Paranoia
1,000 points Flees Every time a mortal flees is worth 1 Flee
2,000 points Insanes Every time a mortal is driven insane is worth 1 Insane
Note: to score Paranoias/Super Paranoias you must reveal mortals Conscious/Unconscious fear first.
|
|