|
Post by Twintania on Aug 5, 2018 8:38:54 GMT
Dont know if it still exists but sometimes when you click "Go To" on a mortal the audio gets super loud when it catches up to the mortal. Have to move up/down a floor to get it back to normal
|
|
|
Post by Woitek on Aug 5, 2018 9:25:27 GMT
Dont know if it still exists but sometimes when you click "Go To" on a mortal the audio gets super loud when it catches up to the mortal. Have to move up/down a floor to get it back to normal Especially Strange Behaviour sound or Hi-Fi music. I have no idea why it's happening.
|
|
|
Post by tactilesensation on Oct 31, 2018 5:30:09 GMT
In the Unusual Suspects, unlocking Electrospasm causes every mortal to gain terror for some reason. This even happens to Carol-Anne Hutz if you equip a Poltergeist to her, even though being possessed is supposed to prevent terror gains. Or is this actually an intended scripted event? Really odd either way.
|
|
|
Post by Woitek on Oct 31, 2018 7:24:12 GMT
It's just a simple script. .
|
|
|
Post by Woitek on Dec 29, 2019 17:42:19 GMT
bump
|
|
|
Post by CuriousPhantom on May 31, 2020 22:34:21 GMT
Bug: if ordering a ghost on your team to roam, they may become completely frozen upon binding themselves to a new location--their idle animation ceases to animate, and they no longer cast powers.
|
|
|
Post by Twintania on Jun 1, 2020 5:00:33 GMT
Bug: if ordering a ghost on your team to roam, they may become completely frozen upon binding themselves to a new location--their idle animation ceases to animate, and they no longer cast powers. This is a huge problem the game has had for a while sadly it means you have to leave a ghost bound to one room or constantly rebind them where you want which severely limits the gameplay if you ask me.. imagine a house full of ghosts wandering and doing their thing I really hope this gets fixed
|
|