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Post by Woitek on Apr 7, 2018 9:50:06 GMT
Don't worry. It's normal . We are doing this for make game better.
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Post by Woitek on Apr 7, 2018 21:29:53 GMT
I fixed this pesky bug in Team Selection screen where Ghost level not matched with actual level. Programmers forgot to implement a function there what calculates ghost level from base level added with experience. Orginal: Fixed: Code:
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Post by xavomel on Apr 8, 2018 6:44:49 GMT
Good job!
I probably couldn't have done this in my editor, given that I'm only editing the .exe (and this requires code injection).
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Post by Woitek on Apr 8, 2018 8:29:50 GMT
Can someone give me save file before and after icon glitch in highscares happenings?
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Post by leotachy on Apr 8, 2018 9:11:04 GMT
Btw, the map is glitched in 16:9. I dont know if thats hard to fix or probably better solution would be to rework the map.
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Post by Woitek on Apr 8, 2018 13:05:34 GMT
Btw, the map is glitched in 16:9. I dont know if thats hard to fix or probably better solution would be to rework the map. I think I can fix it easily. Anyway... Can you explain me when exacty double icons happens? After beetig Cuckoo's Nest or after beating last level?
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Post by leotachy on Apr 8, 2018 14:22:46 GMT
After beating cuckoo's nest, it shows double icons in highscares
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Post by Woitek on Apr 8, 2018 18:34:39 GMT
Cuckoo's Nest icons are fixed. Programmers copied the last mission from the first release, but they forgot to change it to last mission, that's why icons for the thingyoo's Nest are added twice.
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Post by Woitek on Apr 9, 2018 10:41:16 GMT
Azrael fire is finally fixed. Maybe I add some improvements later on, but still this is orginal emitter.
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Post by leotachy on Apr 9, 2018 16:28:02 GMT
I saw that MAP is actually counted as a level, is there any interesting stuff in there? Maybe cut level icons or something, you could use them for re-creating cut levels
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