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Post by Woitek on May 17, 2017 7:57:06 GMT
About ghosts, which one of them I have to improve, and how? I need some sensible examples).
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Post by leotachy on May 17, 2017 10:22:08 GMT
Brigit, aether, water ghosts, painter, luck, tricia......
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Post by Twintania on May 17, 2017 10:40:22 GMT
roam at will... when they roam at will (like boo) they rarely use their powers
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Post by Pseudorizer on May 17, 2017 12:35:20 GMT
In my opinion a general buff would be done by giving some of the more underused ghosts powers that aren't for a specific task and more say just scaring people. But of course keep some of their specialties. I also think changes to the fetters could help a lot, it's the main reason I wouldn't use a lot of them, but that would probably mess up the story of the game if they're attached to the wrong things.
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Post by leotachy on May 17, 2017 13:37:06 GMT
Maybe you could release a hardcore mode for the game? For example, making ghost puzzles harder (For example, shattering song cannot be used to free terror eyes. I know you can free him with boo's kinesis if you can hit the glass with a can, its really hard tho).
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Post by Pseudorizer on May 17, 2017 15:10:09 GMT
Maybe you could release a hardcore mode for the game? For example, making ghost puzzles harder (For example, shattering song cannot be used to free terror eyes. I know you can free him with boo's kinesis if you can hit the glass with a can, its really hard tho). If you're suggesting that boo's way of doing should replace it, i think that's a bad idea. Leaving a key event especially in a time based score system up to chance sounds more frustrating than anything. Anyway after thinking about it, buffing or nurfing some ghosts in terms of powers would kinda ruin the idea of each ghost having their own sort of personality and character to them. Take for example Wisp's. They're all about luring mortals to them as they like to be seen, then causing a lot of commotion when mortals come near them. Changing one of the powers of say the Blair Wisp to something that doesn't really relate to the idea i just explained wouldn't be right imo. Though it could definitely be done, but if you want to keep the personality and characteristics of the ghosts intact then whoever comes up with the ideas would have to think over it quite a bit. But that's just my opinion, do whatever you want.
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Post by Woitek on May 17, 2017 15:18:47 GMT
I was thinking more about powers costs, or slight buffs. Or Optionally link rejected ghosts with puzzles.
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Post by leotachy on May 17, 2017 17:21:14 GMT
Or actually yeah, i think my idea was bad.. These puzzles shouldnt be changed, i think we need more of them.. If we can have a tool where we can create our own levels and puzzles and share them, game would receive more attention. Because lets be honest, our ghost master community is not very big.
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Post by Woitek on May 17, 2017 18:15:14 GMT
It never gonna happen, it's too complicated. The only possible easy option can be replace map model, with spawns(without editing script) and maybe adding new Ghost.
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Post by gimler on May 18, 2017 11:40:45 GMT
Hi, i have instal your mode version 1.0.6. First you have done very nice work.
Buti have problem, i have steam version of game. I can see and choose new ghosts in menu, but cant see them on ghoul room. I've try copy them manualy, and its same. And azrael didnt have pictures and all new ghosts have name TEXT_AZRAEL (for example) same is with epitaph (TEXT_EPITAPH_AZRAEL for example)
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