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Post by leotachy on Aug 13, 2018 11:55:54 GMT
You sure you downloaded the .exe file? If so, make sure to open ghost.exe (If you are using mods, might be different exe), It's in Ghost Data folder.
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Post by xavomel on Aug 13, 2018 18:14:06 GMT
Hi Legend. You probably opened an incompatible version of the .exe or (less likely) something that isn't the game .exe at all. 1. Compatible version of Ghost Master- European (UK, PL, RUS confirmed to work) - bonus scenario recommended
- Steam (all languages) - bonus scenario already included
Non-Steam US version of the game is NOT compatible
2. AllGhosts mod - UK versionghostmaster.proboards.com/thread/2293/any-ghost-level-mod If that doesn't help, upload your .exe somewhere and I will check it out.
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Post by Legend on Aug 13, 2018 21:16:07 GMT
I am using the Steam version. So the only thing I need to do is extract the .exe for the mod, then place the game's exe in the same place? I am also using a modified .exe so maybe that's the problem? I noticed the file I downloaded came with a bunch of mods that are simply "files." Do I do anything with those?
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Post by Legend on Aug 13, 2018 22:02:22 GMT
Never mind, I figured out the issue and fixed it. Thanks for the assistance, however
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Post by xavomel on Aug 14, 2018 21:10:57 GMT
You're welcome, have fun
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Post by xavomel on Aug 15, 2018 10:20:51 GMT
Update 0.4.4b
Minor fixes, so minor that fixing missing mood addresses for 5 mortals is the most significant change.
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Post by xavomel on Sept 16, 2018 8:55:26 GMT
Update 0.4.5 Some overdue UI improvements: - rearrange fear pickers to match ingame order - added labels (conscious and unconscious) to fear pickers - added colored sliders for willpower, terror, insanity, belief - added highlighting - when mouse is over fear, terror or insanity picker when it's locked a related option which unlocks it will be highlighted - added scenario names to scenario picker - added mortal names to mortal picker
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Post by xavomel on Jan 12, 2019 15:24:02 GMT
Did you get an error message stating that this .dll is missing? Can you elaborate, MaxPowerlig?
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Post by xavomel on Feb 2, 2019 20:00:48 GMT
Update 0.4.6 Since script window wasn't very user friendly: - added search bar - added sorting by state, id, name, comment - added comments to 4 scripts: --- trap_darkling "blairwisp, off: darkling cannot be summoned" --- us_mad_scientist "suspects, off: proffesor won't be escorted out by the mysterious figure" --- coffee_puzzle "suspects, off: policewoman doesn't fall asleep" --- play_pinball "seance, off: pinball cannot be played" If you have deciphered the function of any other scripts, let me know and I will add the comments to release. === On another note, as you can perhaps tell from the lack of updates, I don't have much interest in this project anymore. I most likely won't add any new features, since that requires rather time-consuming research. I may improve existing ones though, polishing is fun (and easier . Actually most recent updates have been of that sort. Still, if you have an idea for a new feature, do tell. If it turns out to be something simple to implement, I may add it (but only then).
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Post by xavomel on Oct 3, 2020 9:04:45 GMT
I was a bit bored . Update 0.4.7 Added a new option: Bench Restless Ghosts. You can bench restless ghosts despite the greyed-out button. What it says on the tin, nothing spectacular. Interestingly this fixes Windwalker in Ghostbreakers scenario, he can be used like a normal ghost. To do so: - enable Responsive Empty Portraits, Movable Restless Ghosts and Bench Restless Ghosts
- bench Windwalker - wait a bit then bind him
Turns out Windwalker was bound in a weird place (see screenshot).
Attachments:
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