I've been working on making ghost powers usable during ingame cinematics for a while now, but sadly things don't look very promising.
I can't seem to find how ghosts are prevented from using powers.
There are still a few things left more me to try, but if that doesn't work I'll give up.
Either way it'd be a shame if all my work went to waste, so here's how you can make ghost panel interactable during the
non-interruptable cinematics:
1) click on
set bytes @ address button
2) enter 0041949C@9090909090 and click ok (turn it off by entering 0041949C@E8BFE20000)
Ghost panel will be now visible during cinematics (such as Darkling summoning in Summoners not included) and will be interactable.
It's a little tricky however, because the cursor will be invisible.
The cursor will be visible while you are in the menu (ESC) so you can position it appropriately (or just move mouse around until a ghost is highlighted).
When you click on ghost->view and click any button you can quit the cinematic.
You can now move the camera around as usual and all keyboard shortcuts should work as well (such as changing floors).
Occasionally the game will snap back to cinematic (when the cinematic changes such as focusing on diffrent character) and you will have to escape it again.
Most of the ghost panel functions work, except the powers and binding.
Using go to sometimes crashes the game, so be careful.
There's not much use for this really, except seeing cinematics from diffrent perspective, such as the exact moment when Krauss spawns in Summoners Not Included.
That's about it, have fun and post if you find something interesting.