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Post by xavomel on Oct 12, 2016 13:13:28 GMT
I'm not sure why you have so few of them in the list.
Try disassembling cracked/allghosts version if you used the original ghost.exe. Similar thing happened to me when I used the original one. Got about 7 string references instead of what, hundreds?
Aside from that the contents of your W32Dasm window look weird, all those symbols shouldnt be there.
edit: I was able to successfully disassemble uncracked ghost.exe just now, so I guess that's not it.
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Post by leotachy on Oct 12, 2016 13:15:47 GMT
Yeah its weird. I can't disassemble AllghostsUK for some reason. It just not respond
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Post by Nemesis on Oct 12, 2016 13:41:50 GMT
AllGhostsUK.exe is a modified executable. Try the original .exe first. That should work.
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Post by xavomel on Oct 12, 2016 13:54:21 GMT
All my modifications were done on AllGhost so that shouldn't be an issue. More cool stuff. Camera used after clicking on a restless ghost can be repositioned in the same way. Here's the view in Spooky Hollow basement, after I repositioned Scarecrow's camera to little girl's spawn point. Attachments:
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Post by leotachy on Oct 12, 2016 17:32:18 GMT
Yeah i wanted to do the same thing but just in Calamityville horror attic, spooky hollow's house.
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Post by Red Seclusion Official on Oct 12, 2016 18:35:05 GMT
Somebody's trying to do something? It's great! Gonna look at it later. I was looking on the forum, but I wasn't logging in.
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Post by xavomel on Oct 13, 2016 14:47:48 GMT
I've played a bit more with replacing things, and found some new stuff. Mortals can be pernamently removed from the haunting, by replacing their spawn point with furnitures, for example. It seems the game is smart, because you can still complete the scenario by scaring all other mortals. However removing mortals that are integral to scenario's plot, or affected by other code, may cause the game to crash. For example, the sleeping mortal in Haunting 101, is sleeping at start, and removing her crashes the game. But I found sleepingGirl_puzzle reference in the code, and by replacing the value with weatherwitch_puzzle, she is now awake at start, and can be removed! Following up on this I now tried replacing weatherwitch_puzzle in the same way, and now she cannot be freed anymore. There are many other "puzzle" references in the code, and I suspect you could disable most of them in this way. Hard Mode anyone? Here's a link to modified .exe with 1 mortal in Haunting 101. Run it from GhostData, it may work if our versions match. www.mediafire.com/file/e91ou8wlkd3673g/AllGhostsUK+1+mortal.exeAttachments:
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Post by leotachy on Oct 13, 2016 15:23:30 GMT
Haha nice. I would try this but it doesnt work for me idk why. Maybe you should try with spooky hollow's house? Cuz you can't get access to the building. But maybe the trick can help you?
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Post by xavomel on Oct 14, 2016 18:41:37 GMT
I'm back, this time with more practical stuff. I've been trying to find a way to edit fetters, but instead found a way to edit mortals. What can be edited: useful- Willpower (white bar) can be set from 0 to 100%. Very low values cause insanity from the beginning. - Belief can be set from 0 to 100%. - Concious and subconscious fear can be changed, or removed. Interestingly it seems there are some previously unknown fears: like cold and normal (whatever that means). Perhaps they may even be functional, I'll take time to catalogue them later. cosmetics- CV can be removed, or replaced with another. - Portrait, name (seems to be a set) can be removed, presumably replaced with another (didnt try) Modified .exe with changes from screenshot www.mediafire.com/file/4h4ky2htru8njq6/AllGhostsUK+fear+change.exeedit: After some testing it seems that 42FF is too high for Willpower, because mortals can no longer be scared away. Try 4299 or somewhere in between.
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Post by xavomel on Oct 14, 2016 21:18:09 GMT
Compiled a list of fear ids, found 4 new ones in the process. The names might be a bit off, because I translated them from polish. Also did some testing to see if they work. First discovered the fear, then checked if paranoias can be scored. Id #9: normal It's actually working. The mortal seems to fear TK and flavorless powers like fright, numb, twister and TK storm. (courtesy of Shivers) Normal fear is actually mentioned in Prima's Official guide, but no mortal in game has that fear. Well now that can be changed. Id #2: cold Doesn't seem to work, at least with 3 cold powers that Terroreyes has. Id #E: hunted Doesn't seem to work. This is a diffrent version of hunted, with magnifying glass instead of normal icon. Id #0: empty It says empty, so I forgot to test it. Btw, changing mortals fears requires replacing only 1 number for each fear (con & subconcious), I strongly recommend trying it. Attachments:fear id.txt (366 B)
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