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Post by chizmad on Jan 23, 2013 2:50:17 GMT
ok finally getting started, using ideas posted on the forums here for ideas and im starting to design some characters in a rough draft format. I am the [glow=red,2,300]Art Director [/glow]of the project at the moment, what would u prefer, a Cell Shaded Game (ie like team Fortress 2 Graphics like), or Realistic? also, heres the link to the Weebly that we are working on to present our work. unofficialghostmaster2.weebly.com/
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Post by Nemesis on Jan 23, 2013 7:03:22 GMT
Cell shaded. In my opinion that retains some of the look and feel of the original Ghost Master. I'm curious to see what you come up with!
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Post by chizmad on Jan 23, 2013 9:29:01 GMT
yeah im thinking that too, because if we did it realistic in the unreal engine, it could cause our playser to become motionsick. (talked to some guys about it) and yeah, to stay canon to the original game would be cool, tho i think we can make it more detailed and higher res.
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Post by illusion on Jan 24, 2013 10:10:00 GMT
I hope that this project won't be thrown away at some point. Like other fan game creations. Nontheless, I hope it will be awesome, like the original one.
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Post by chizmad on Jan 30, 2013 2:43:03 GMT
i dont think we will throw it out, to say the least, if it cant be done for a bit it will be postponed. we have 3 ppl assured, that are helping at the moment, with 2 in the quene or process to begin helping.
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Post by andreasaspenberg on Feb 9, 2014 23:03:31 GMT
i cant help with the development but i can test it.
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Post by coldth on Feb 12, 2014 22:40:45 GMT
I can help! I want help! With making 3d models, textures, rigging (MAX or C4D), animation, vfx. Also learning Zbrush and Realflow. But my skills are so-so i think. And I have ideas for new game
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Post by kingpowl on Feb 28, 2014 21:13:42 GMT
Hey! Good luck guys, I hope you get it some day ^^
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