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Post by TheGhostKing on Feb 28, 2004 10:57:06 GMT
Dining Room
A matching theme to the kitchen, Victorian, but with portraits of the old lords, some gleaming at you while eating. Not very nice....
Trap Room
This is a mysteriously strange room where trapdoors, spikes, loose bricks, flaming pillars etc. where all mortals commit their suicide, sometimes good, especially if you need to exist in the afterlife!
Ice Room
A strange room at the back of a fridge in the kitchen, move the food to open the door. This is only available to ghosts, but fire elements and corpses may not fancy this!
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Post by Hyrune on Feb 29, 2004 11:04:27 GMT
Dungeons
Long since abndoned to the poor wretches that now haunted, the entrance to the dungeons was blocked off in a cave in, deep below the Mansion. There are a couple of other ways in, the main guarded by a peculiar Wisp in service of one of the Mansion's resident mortals...
Music Room
Nothing of particular interest here, though there to ener the Lab, you must play "A Haunting Melody" on the old paino.
Observatory
The door to the observatory will only open should moonlight shine on the door.
Chapel
Believeit or not, not everyhting about the mansion is unholy. The Grey Monk haunts here, and never says a word, and is quite harmless to mortals. For quick escapes, pull the last candelabra on the left wall. The tunnel leads to the garden wall (the only one with a trellis for ivy).
OOC: I have dozens more, if you don't mind. I'm an amateur writer and designed a castle long before I came here. You don't mind secret passageways, do you?
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Post by Xinram on Feb 29, 2004 11:08:38 GMT
OOC: At least I don't, the more choices, the better...although very few rooms actually get used...
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Post by Hyrune on Feb 29, 2004 11:17:18 GMT
OOC: Right so.
Great Hall
Ah, I remember when this was place truly lived up to it's name. The Great Hall has an uncertain morphic resonance, so alternates between it's glory days, and it's present ragged condition. If you twist off the outstretched hand of the statue of Great-Uncle Archibald in the corner, you'll find a key int he wrist.Push on the wall left ot the statue to expose the lock that slide a wall in a parallel corridor. (Replace quickly, as this passage is timed).
The Maze
Just an ordinary headge maze tended by Ivy and Gnorman. To enter it, light both torches flanking the Ornamental Sphinx. The password is "Riddle".
Idol Chamber
A collection of many occult artefacts from the mansions sordid past. To enter, borrow the magnet from the lab to slide back the bolts on the opposite side of the door. Beware: many of these items can banish a spirit, and so many items bound in the one place are bound to be cursed!
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Post by TheGhostKing on Feb 29, 2004 11:18:15 GMT
Invisible Room
Is it there? Why is it there? No-one has ever been in this room, but it's meant to have invisible surprises. The only place to mark it is a painting that is visible. Is it real? Who knows?!
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Post by ProfessorLizzard on Mar 1, 2004 17:14:42 GMT
The RiddleMachine That Brings Back Banished Ghosts
In the manor, there is a machine, that brings back bannished ghost. How to use it: - Put in 100 GoldPlasm - A riddle is printed - Do the quest that the riddle saiz. - Your ghost is bringed back.
Anyway it's also can work as a Drink Vending Machine.
OOC: I've writed this again, because it's thread will certanly move by the time
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Post by TheGhostKing on Mar 3, 2004 17:47:05 GMT
Armour Room
Room full of armour. Just armour. Or is there?
Insane Room
Just the place to put an insane person!
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Post by Laser on Mar 8, 2004 19:38:40 GMT
Jail
This is were people with a guilty cocience go
Time mechine room Ghosts can use it only
Brings back horrors from the motals past
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Post by Essay on Mar 13, 2004 16:16:28 GMT
The Board Room: A plain white oval shaped room with an oval shaped table surrouned by chairs. It also has an intercom system for communicating messages to the rest of the mansion (it doesn't work outside), and the room itself acts as any possible type of fetter. This is the perfect place to call a meeting into order.
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Post by Essay on Mar 13, 2004 16:20:52 GMT
The Docks: Withersun Manor is actually lakefront property. Around the back of the house is a large lake with some docks. Along the docks are many kinds of watercrafts; yachts, sailboats, speedboats, and more. This would be the perfect place for a mortal to make a quick getaway, were it not for the rest of the lake being surrounded by impenitrable forest. The entire lake is a water fetter, and the boats contain many more.
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