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Post by James on Jul 8, 2003 19:09:49 GMT
This is a great walkthrough Kitty! I will have to post it up on to the main site sometime.
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Post by Kitty Kitty on Jul 8, 2003 23:07:32 GMT
Thankee And you're more than welcome to post it. I'll let ya know if/when I update it so you can replace it if the time comes. But I don't expect to update it until I actually have something significant to add or change. Little "or you could do this.. or this" stuff isn't really a big enough change to warrant an update unless I stack up a LOT of it. -Kitty
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Post by Stephan on Jul 10, 2003 14:01:46 GMT
I haven't freed Harriet in The Phantom of the Operating room. Can i get my victory without Harriet at The Blair Wisp Project. Is it Yes. How
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Post by Kitty Kitty on Jul 10, 2003 17:23:13 GMT
Yes. First off, you only *need* her in order to free the scarecrow. Which isn't mandatory for Sleepy Hollow.
Second, you can free him by getting blood to him with any means. So if any other haunters of yours who can be bound near him have seeping or gushing blood, that will work. Likewise, you can do it with flood + Gore combinations. Just a matter of getting it close enough to him in order to work. Try the water elementals, though you may have to spend plasm on them for the powers you'll need.
-Kitty
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ras1310
Training Haunter
Where do you want to scare today?
Posts: 39
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Post by ras1310 on Jul 16, 2003 23:25:58 GMT
Kitty, you might want to add a warning to Facepacks & Broomsticks: if a haunter is benched from the circle for some reason, the witches can take it over again and start draining their terror away. I usually respond by having Banzai use Quake and wreck the circle once and for all. I don't think you can take over the circle again while the witches are in it, and you don't want to wait for them to leave.
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Post by Kitty Kitty on Jul 17, 2003 0:16:54 GMT
Well yeah.. but as long as you don't bench any of the 4 ghosts to maintain the circle, you have no worries.
Might append something to it though.. I'll add it to the notes of next revision stuff.
-Kitty
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ras1310
Training Haunter
Where do you want to scare today?
Posts: 39
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Post by ras1310 on Jul 18, 2003 3:48:02 GMT
Kitty, I never deliberately benched any of the haunters in the circle, but somehow one or more would be pulled out and I could not rebind them, though the witches could use the circle again. Maybe I just take too long. Anyway, my solution was to deny the circle to both sides.
Another thing you might want to add, which I actually got from the Prima guide, is that a Thunderclap done by Weatherwitch outside Daydreamer's room in "Phantom..." will wake him up. No one else can wake him that way.
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Post by drdeath on Jul 19, 2003 15:18:39 GMT
thx 4 the help kitty im just a passer but i was stuck on blair wisp i feel stupid now u make it seem simple so i give u 5 thumbs up out of 2 thumbs up lol i kept using hypnotic image then switching 2 strange vision.............it didnt work they just went and ran lol thx again i might be back
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Post by geeker on Jul 19, 2003 16:12:38 GMT
you must first cast a tempest on the island then use hypnotic image from blair wisp to lure the mortals to the island then use strange vision!!
[-*geeker*-]
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Post by 1001101 on Jul 19, 2003 21:40:16 GMT
Nice walkthrough. It really helped me. One note though : If you make a storm (wind+rain) in The Unusual Suspects level, it will free Electroplasm and making a storm in the Cuckoo's Nest level will open all doors in the asylum. I LOVE STORMS !!! ;D (Didn't know about them until I peeked into the walkthrough though => thanks ! )
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